Remy Irontail Profile

Class Fighter
Background Folk Hero
Alignment Lawful Good
Demeanor Affable & Friendly
Bonds “One day, Kittenton will be prosperous again, and a statue of me will stand in the town square.”
Flaws “I see only the good in everyone – sometimes I am taken for the fool.”
Hit Points 12 [1d10] Saving Throws
Strength 16 [+3] [+5]
Dexterity 16 [+3] [+5]
Constitution 9 [-1] [-1]
Intelligence 13 [+1] [+1]
Wisdom 13 [+1] [+1]
Charisma 14 [+2] [+2]
Proficiencies All armor, shields, simple weapons, martial weapons, the mousepipes
Bonus [+2]
Languages Rat
Max Weight 240
Initiative [+3]
Speed 30 feet
Skill Modifier Type Features & Traits
Animal Handling [+1] Wis. Second Wind: You have a limited well of stamina you can draw on to protect yourself from harm. You can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this trait, you must finish a short or long rest before you can use it again.

History [+2] Int. Fighting Style [Archery]: You gain a +2 bonus to attack rolls you make with ranged weapons.  This bonus is already included in your attack with your longbow.
Perception [+3] Wis. Rustic Hospitality: Since you come from the ranks of the common folk, you fit in amongst them with ease.  You can find a place to hide, rest or recuperate amongst your fellow commoners, unless you have shown yourself to be a danger to them.  They shield you from the law or anyone else searching for you, though they are unwilling to risk their lives for you.
Luck of the Draw [N/A] [N/A] Ability to use special “Luck of the Draw” cards, each of which has a special power.  They are usually found in chests or on the bodies of certain enemies.
Type Item Modifiers Cost Weight
Armor Leather AC 14 10 GP 10 lbs
Weapon 1 Longbow * [Mr Twangy] [+7] 1d8 + 3 piercing 50 GP 2 lbs
Weapon 2 Greatsword [+5] 2d6 + 2 slashing 50 GP 6 lbs
Backpack Contents Bedroll 1 GP 7 lbs
Tinderbox 5 SP 1 lb
10 days rations 5 GP 20 lbs
Waterskin 2 SP 5 lbs
Mess kit 2 SP 1 lb
10 torches 1 SP 10 lbs
50 feet hemp rope 1 GP 10 lbs
Carpenter’s tools 8 GP 6 lbs
Shovel 2 GP 5 lbs
Iron pot 2 GP 10 lbs
Set of common clothes 5 SP 3 lbs
Pouch 5 SP 1 lb
Bouncy ball 1 GP 1 lb
Mousepipes 12 GP 4 lb
94 GP 108 lbs

* Longbow can shoot up to 150 feet with no penalty, or up to 600 feet with disadvantage on the attack roll.

Copper Pieces (CP) 0
Silver Pieces (SP) 0
Electrum Pieces (EP) 0
Gold Pieces (PP) 10
Platinum Pieces (PP) 0

Conversions:

1 SP = 10 CP

1 GP = 10 SP

1 EE = 5 SP

1 PP = 3 GP

[50 coins weigh 1 pound]

None yet!